About

Nick and the ClayMoto custom Suzuki SV650

Nick and the ClayMoto custom Suzuki SV650

So, you want to know about ClayMoto?

Simply put, ClayMoto is the name by which owner Nick Graveley delivers clay modelling services to his clients all around the world. Bike nut Nick is dedicated to helping his ever-growing list of clients develop incredible motorcycles (and cars). Nick has over a decade of professional experience in motorcycle styling development. He showcases here on ClayMoto.com some of the motorcycle projects he’s been involved in, either as a designer or modeller, or both.

In addition to this Nick develops his own motorcycle products for specialised applications.

Bio

As a graduate of Coventry University’s prestigious Transport Design (MDes) course, Nick started his career as a designer for India’s third largest motorcycle producer, TVS Motor Company.  It was there that he styled the über-successful “Star” production motorcycle. In addition, he received two “Concept of the Year 2006” design awards for the “Isotope 200” concept motorcycle (from Top Gear Magazine and The Motorcycle Designers Association)

Nick soon realised that the best part of his job was getting his hands dirty, and developing motorcycles in clay was both more productive and rewarding. This motivated him to move towards clay modelling contracting, and in 2006 he took his first freelance contract as a modeller at BMW in Munich, and hasn’t looked back.

Since then, he has worked for many of the world’s leading OEMs (see clients), modelling motorcycles and car exteriors/interiors.

Naturally, Nick’s love of motorcycles also means that he take every opportunity ride them, whether that be all-year-round commuting, or at track days across Europe. In 2008 he spent a year riding 42,000km from UK to New Zealand on a Yamaha XT660R.

Nick grew up in the UK, but has dual British and American citizenship.  He currently live in Munich with his German wife, and 2 daughters.

So Nick, why should anyone want to work with you?

BMW Concept CS interior clay modellingWell, despite the occasional passion project of my own, I don’t really refer to myself as a “designer” much anymore. Yes, I understand much about motorcycle design, but nowadays I prefer to manage the transition between my clients’ conceptual thought and three dimensional reality as a clay modeller. My design past equips me with an intuitive feeling for what constitutes good motorcycle design. It allows me to communicate and work more efficiently with my client’s designer, cutting development time and improving the final outcome.

I’ve always worked quickly, and this is especially important when it comes to sketching out ideas, to find the right direction and proportions. Following this, it’s much easier to work in a more detailed way, to deliver your design through beautiful, controlled surfaces that just “look right”.

In addition to my technical skills, I understand the importance of maintaining strong, open channels of communication with the whole design team. This is essential for me, not only to realise the designer’s intent from his dialogue and sketches, but it also enables us to resolve any potential issues early on. I work with a view on not just the design of the surfaces, but also on the overall function, ergonomic, engineering and manufacturing feasibility.

Why not get in touch to discuss your project.

And, and one last thing – I love doing this job, and it shows in my work, but don’t just take my word for it…

“It has been a highly inspiring experience, working with Nick. He is an outstanding clay modeller with an excellent sense of design. The infinite knowledge in the motorcycle industry he brings with him is of benefit to every project, paired with his sense of humor makes it a great time.”
Andi Martin, Designer (BMW Motorrad)
“Working with Nick was great: with his help it was easy to develop the right design language within a short time. He has great modelling skills and is very structured in his thinking and planning. Hope to work with him again.”
Marc Ischepp, Designer (Kiska.)

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